Anita Sarkeesian hopes to see game culture change

(written by lawrence krubner, however indented passages are often quotes). You can contact lawrence at:


The metal detectors, and the overall heightened security presence at Sarkeesian’s talk, were impossible not to notice. I heard a few attendees mutter about this being necessary or finding it absurd that a talk about women in gaming, of all things, required this kind of presence. An NYU rep told me they hadn’t set up metal detectors for any Game Center talks before. The people who make Dragon Age didn’t get this kind of security.

Sarkeesian never acknowledged the security, and she only briefly mentioned the online harassment she’s received for her work. She fielded one audience question from a guy who said a female Gamergate supporter had been at the talk, had shaken her head at much of what Sarkeesian had said, had left early and, this questioner wanted to know, what Sarkeesian would say to this woman.

“I’m happy if she cared at all and wanted to come,” Sarkeesian said, “but I seriously doubt people from Gamergate’s intentions of coming to an event where I am speaking…I think if anyone in this audience is here for Gamergate they are not here because they genuinely care and want to learn. They are coming here to be, like, ‘oh my god, that woman, that horrible evil woman that’s ruining video games.’”

She said she’d written Gamergate off, that there was no convincing them. She wanted to reach “fence-sitters,” people “who are like, ‘I’m interested, and I don’t know if I agree with you, and I’m curious.’

As little as Sarkeesian mentioned her critics, I sensed that a lot of the start of her talk was designed to address their criticisms. First, she seemed to be challenging claims that she thinks games make people do things. “When I say that media matters and has an influence on our lives, I’m not saying it’s a 1:1 correlation or a monkey-see, monkey-do situation,” she said, “but rather that media’s influence is subtle and helps to shape our attitudes, beliefs and values for better and for worse. Media can inspire greatness and challenge the status quo or sadly, more often, it can demoralize and reinforce systems of power and privilege and oppression.”3233

And, second, it seemed to me she was being careful to clarify whether she loves games. In a vacuum, this might seem strange, but the idea that Sarkeesian doesn’t care much about games has been part of the narrative against her. There’s a pre-Tropes vs. Women in Video Games clip, after all, of her introducing a video about gaming by telling a college class in 2011 that “I’m not a fan of video games. I actually had to learn a lot about video games in the process of making this.”

At her talk, she showed a photo of herself as a kid, playing the Super Nintendo with a childhood friend. She recounted her efforts to get her parents to buy her a Game Boy. She talked about getting nostalgic while in college and buying a Super Nintendo to play Super Mario World.

She described her relationship with gaming as “complicated,” credited the Wii for getting her back into gaming and showed a slide of Mario Kart Wii, World of Goo, Guitar Hero and Angry Birds. She said that she knew that some people didn’t consider those “real” games but that she counted them as some of her favorites.34